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Decode campaign 20260927d1a6

21 jobs · 24 cells · 2026-09-27 14:42 → 2026-09-27 15:54 · OWL 3528022 · protocol v3 · CSV · JSON · all campaigns · ← rig
Meridian
AV1AV1
screen
H.264
screen
HEVC
screen
gtv+0.46 🟢▶📷
+0.51 🟢▶📷
+0.37 🟢▶📷
n=3
+0.39 🟢▶📷
+0.43 🟢▶📷
+0.47 🟢▶📷
n=3
+0.53 🟢▶📷
+0.53 🟢▶📷
+0.34 🟢▶📷
n=3
+0.50 🟢▶📷
+0.47 🟢▶📷
+0.55 🟢▶📷
n=3
bbox+1.78 🟢▶📷
+1.78 🟢▶📷
+1.74 🟢▶📷
n=3
+1.74 🟢▶📷
+1.77 🟢▶📷
+1.80 🟢▶📷
n=3
+0.31 🟢▶📷
+0.32 🟢▶📷
+0.36 🟢▶📷
n=3
+0.28 🟢▶📷
+0.27 🟢▶📷
+0.20 🟡▶📷
n=3
Cell = ΔW over the device's own idle baseline (W), traffic-light confidence, and liveness proof (▶ player PLAYING at mid-window, 📷 mid-window screenshot stored). Hover for CI, n, baseline, window, job. Click a cell for the full result card.
⚠ Android boxes' sleep / screensaver / CEC-standby timers were pinned OFF for the bench (recorded per row as keep_awake) — a living-room box on defaults would sleep mid-window; rows measure the box while playing.
⚠ Screen-mode rows meter the shared panel as context (context Δ) — panel draw is content-driven and is NOT decode.
Jobs in this batch
— · CPU — · GPU —